Jake Buckley

Artist and designer working across editorial design, digital and physical sculpture, exploring the connective tissue between technology, fashion, ideology, and the body.

As Of Now (May 2025)
I am the Design director @ PostPostPost Magazine edition #2 🔴 Tutor @ Royal College of Art (Editorial Design) 🔴 Exhibitor “Digitalism” @ Saatchi Gallery September 2025.

  1. Crypt (2024)
  2. Pursuit of Perfection (2023)
  3. Grass 4&5  (2024/25)
  4. Broken Escalator (2023)
  5. Grindcore (coming soon)
  6. Musy AI (2022)
  7. Sensory Misalignment (2024)
  8. Rewriting Histories (2023)

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©2025 Jake Buckley



P02 → Pursuit of Perfection

XR and Game Design 
Pursuit of Perfection is a video game that critically explores the current phase of global capitalism, known as Cognitive Capitalism or Techno-Feudalism, a system in which the entire planet becomes nothing but resources which only accelerates the destruction of the conditions of possibility of human life or possibly any life - Mackenzie Wark. The game also delves into the role of AI, reflecting how automated systems amplify this relentless drive for efficiency and control, mirroring the dehumanizing aspects of modern capitalism.

The player navigates a world where natural elements like trees and plants turn into geometric, monochrome cones upon contact, symbolizing the reduction of nature to data points. Coins speed up gameplay, making point scoring faster but ultimately rendering the game absurd and unplayable, mimicking the unsustainable acceleration of AI-driven capitalism.
The cone, inspired by Thomas Bernhard’s Correction (1975), represents the futility of seeking perfection, paralleling AI's pursuit of optimization. The project critiques a global system obsessed with endless growth, perfection, and the automation of human experience.